![]() You know, this map is so bad, I'm just bored talking about it. It gets boring very fast having to sit there for minutes at a time waiting for a demo to get a lucky shot off and destroy the defense. Spam is quite common here because of these hallways. Hydro's chokepoints are the only real bad thing about it. You really thought I was going to put Hydro? Nah. Uber pushes aren't exactly required due to the proximity. A soldier can get to intel without going through courtyard. This map is for mainly just messing around. Spamming explosives is very common here because of the tight corridors and small arenas that yield the points. The other paths require you to go through C, which is usually camped by engineers. Secondly, theres only one actual way from A to B. Unfortunately, these kinds of maps mainly take place indoors, which can lead to a series of problems.įirstly, theres no room for rocket jumping or sticky jumping, so movement is limited. ![]() This gravelpit-style cp map takes the Spytech look. The only way you can really push is with an uber. Snipers have a tight grip on this map and so do Engineers. The middle is fine but can be overun by spam at the bottom. The setting is just boring in general and due to the fact that theres rain, your frames will drop a bit. This will lead to stalemates and we all know with the meet your match update, CTF matches have no time limit which makes it last longer than Hydro. While theres room for movement, the intel can be easily guarded with a sentry or a heavy medic combo. Now to the main topic! I will list the 3 worst in my opinion What do you like about these new maps (Sunshine, Metalworks, Swiftwater) and how do they place in your book It might have meant even more Engineer players for me to stab.I'm sure you've seen a thread like this, but I still want to know everyones opinions on the newer maps and how they hold up against existing maps. ![]() I'm sad they never included that souped-up Engineer turret, later down in the thread. Points Shop News Labs All Games > Free to Play Games > Team Fortress 2 Community Hub Team Fortress 2 Nine distinct classes provide a broad range of tactical abilities and personalities. 0pGjnMQoOB- Richter Overtime JanuTo see this content please enable targeting cookies. This is the last official TF2 content drop you or I will ever see. Once the community finishes digesting this(61gb), there will be nothing else to talk about Tons of never before seen maps, models, PSDs & VMFs, everything. □!!The ENTIRE TF2 asset repo just leaked!!□ In the meantime, here are some even more prototype-y assets from Twitterer Richter Overtime. McVicker says he'll keep digging into the rest of the leak. There also five fully art-passed tutorial maps designed for the Soldier, and an early prototype of a map set on a zeppelin that the blue team would have had to crash. There's loads more! An early version of Hightower had teams racing to fuel rockets by capturing three flags, while on another map you needed to nab a key to unlock a jail cell, for some reason. Apparently there was also a mode called VIP where one team had to protect a weakened player, which turned into Payload. It's neat seeing McVicker get excited about a peek at the "early early" days of the game, when capture the flag mode worked like TF2 classic and you had to take a briefcase to the enemy's base. There's some good lore in there, too, giving context to this first look at the original version of Dustbowl 2. The mirrored version of Degroot's Keep with two castles reminds of how wild a melee-only mode felt at the time, and just how much fun I had using it as an arena to practice trick stabs. A lot of them are just small tweaks of maps that did see the light of day, but there are some bigger treats like Nightfall, a five capture point map that would have taken place at night. Here's a video from notorious Valve snooper Tyler McVicker, where he pores over the 20 unreleased maps. I do kind of wish we'd got to play the version of TF2 with mechs that resemble three-footed Star Wars Walkers. Fans are currently sorting through 60 gbs of unused Team Fortress 2 assets, including 20 maps, 40 man vs machine maps, and assorted intriguing models. A huge Valve leak from last week already gave us a peek at the Counter-Strike Source map that lead to Left 4 Dead, but there are plenty more old-school Valve assets where those came from.
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